City Builder Script System for GameMaker Studio 2
A downloadable asset pack
https://i.imgur.com/PMW9QZB.mp4
This asset offers a robust and scalable script system designed specifically for city builder games in GameMaker Studio 2, following best programming practices. While optimized for pixel art games, the code is versatile enough to work with other art styles. It supports 640x360 maps by default but can easily be adapted for larger or smaller map sizes.
Key features include:
- Collision System: Built-in logic for precise collision detection, perfect for managing structures and pathways.
- Construction System: A flexible building system that accommodates various types and sizes of constructions, allowing you to create unique and varied cityscapes.
- Scalability for Different Building Sizes: Handles the complexity of different building sizes and layouts, ensuring smooth integration of both small and large structures.
- Efficient UI Communication: Seamless communication between game variables and the user interface, making it easy to update resources, population data, or other stats in real-time.
Whether you're building a small pixel city or expanding to larger, more detailed maps, this system provides a foundation for a highly customizable and efficient city builder experience.
Status | Released |
Category | Assets |
Author | gamemakerfeatures |
Tags | Asset Pack, city, City Builder, framework, Game engine, GameMaker, Graphical User Interface (GUI), rts, scripts |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
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